insane how stagnant computer/video gaming has been over the past 2 decades
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Date: March 20th, 2018 12:03 AM Author: titillating bbw
Sounds like some grass-is-greener bullshit, brother.
So many games of yesteryear were absolute SPS garbage, and you were stuck with them because libraries were so small or grew so slowly. Classics like LTTP or Super Metroid stick out in part because they towered over a field of terrible competitors and therefore brought you back to play them again and again as a kid. Today there is even more garbage out there, but there are even more great games.
If you're only interested in Madden or Call of Duty then yes, things have been pretty stagnant. But games have become incredible storytelling mediums on par with movies, television, and novels. And we're still inventing new genres: the MOBA (eg, DOTA) and Battle Royale (eg, PUBG) genres are all relatively recent and have/will shape gaming for the next decade in the way the original FPS and RTS genres did. Not to mention VR is going mainstream in a way it never has before.
(http://www.autoadmit.com/thread.php?thread_id=3923415&forum_id=2#35642795) |
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Date: March 20th, 2018 12:17 AM Author: Impressive Crystalline House Kitty Cat
"But games have become incredible storytelling medium"
this is probably half the reason why games have become so awful; the emphasis on cinematic storytelling in a medium premised on interaction. it's not fun to sit through hours of cutscenes and dialogue crafted by film school rejects when you want to be PLAYING something.
and this emphasis also funnels resources towards things ancillary to gameplay like facial animations or hiring expensive voice talent, and away from important things like level design, weapon variety, etc.
(http://www.autoadmit.com/thread.php?thread_id=3923415&forum_id=2#35642909) |
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Date: March 20th, 2018 12:58 AM Author: Impressive Crystalline House Kitty Cat
i don't want mindless button-mashing, i want innovative gameplay experiences. stuff like the original fallout, thief, deus ex, mario 64, smash brothers, god hand, or any number of other games i could rack off from 10 years ago.
nowadays, there's hardly any real steps forward in gameplay; only dumbed-down reboots/sequels and a bunch of games that grab some generic control template (e.g. third-person, over-the-shoulder shooter), slap a couple proprietary gimmicks on, and rely on graphics/story to sell.
(http://www.autoadmit.com/thread.php?thread_id=3923415&forum_id=2#35643129) |
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