ITT I rate you as an 80s or early 90s CRPG
| Razzmatazz seedy ratface | 12/13/18 | | navy very tactful set stock car | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | navy very tactful set stock car | 12/13/18 | | coral yapping shrine | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | Infuriating kitty cat | 12/13/18 | | coral yapping shrine | 12/13/18 | | Infuriating kitty cat | 12/13/18 | | Infuriating kitty cat | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | Soul-stirring swollen abode | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | Glittery pink crackhouse potus | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | exciting friendly grandma | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | coral yapping shrine | 12/13/18 | | nubile disturbing hospital regret | 12/13/18 | | Fishy Pocket Flask | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | Fishy Pocket Flask | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | sadistic chestnut sound barrier really tough guy | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | coiffed pisswyrm useless brakes | 12/13/18 | | sadistic chestnut sound barrier really tough guy | 12/13/18 | | coiffed pisswyrm useless brakes | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | coiffed pisswyrm useless brakes | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | exciting friendly grandma | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | Infuriating kitty cat | 12/13/18 | | exciting friendly grandma | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | White main people | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | White main people | 12/13/18 | | Henna effete patrolman | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | exciting friendly grandma | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 | | Bistre casino | 12/13/18 | | Razzmatazz seedy ratface | 12/13/18 |
Poast new message in this thread
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Date: December 13th, 2018 1:25 PM Author: Razzmatazz seedy ratface
I rate u as The Bard's Tale II: The Destiny Knight. This picks up shortly after the first installment of the game. The premise and main quest are provided in a single page of the game manual: 700 years ago, an archmage named Turin forged an artifact called the Destiny Wand in the molten depths of the holy mountain Krontor. The power of the wand maintained peace and prosperity for seven centuries, but then the evil archmage Lagoth Zanta, ruler of the neighboring kingdom of Lestradae, stole the Destiny Wand and broke it into seven pieces, hiding each in a different dungeon, in a puzzle room called a "Snare of Death." Lagoth Zanta's monsters and mercenaries are now roaming freely across the realm. Now, the wizard Saradon has called my party, fresh from our Bard's Tale I victory over Mangar in Skara Brae, to find the pieces and reforge the wand, promising "unimaginable power" if we do.
(http://www.autoadmit.com/thread.php?thread_id=4155279&forum_id=2#37402067) |
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Date: December 13th, 2018 1:33 PM Author: Razzmatazz seedy ratface
I rate u as Ultima 0: Akalabeth. Akalabeth shares what I remember as Ultima I's odd trait of awarding hit points based on the time you spend in the dungeon. If you descend with 25 hit points, go down two levels, kill five or six monsters, and head back up to the surface, the game might up you to 30 or 40 hit points. Descend again, try another level, and re-emerge and find yourself with 50. You essentially keep doing this until you have enough to brave the lower reaches and kill the monsters you've been quested to kill. Monsters appear predictably on their levels. Level 1 always has one skeleton and one thief. Level 2 will have a skeleton, a thief, and an orc. Level 3: a skeleton, a thief, and orc, and a snake, and so on down the line. The dungeons are generated every time you start a new game, but within that game, all the dungeons look the same.
(http://www.autoadmit.com/thread.php?thread_id=4155279&forum_id=2#37402130) |
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Date: December 13th, 2018 1:44 PM Author: Razzmatazz seedy ratface
I rate u as Wizardry Scenario #3: The Legacy of Llylgamyn. Wizardry III is cheerfully indistinguishable from Wizardry or Wizardry II except for the specific dungeon. Everything else--graphics, controls, character classes and races, spells, and gameplay--are essentially the same. I say "essentially," because there do appear to be some new monsters, weapons, and armor. Instead of leather and chain mail, for instance, you have a "cuirass" and a "hauberk."
(http://www.autoadmit.com/thread.php?thread_id=4155279&forum_id=2#37402202) |
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