Compare jump in video games 1980 to 2000, versus 2000 to 2020
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Date: September 20th, 2021 12:33 AM Author: Lemon New Version
1980: Pac Man, Donkey Kong.
2000: Half Life, Quake III, Tribes 2 (technically 1998, 1999, and 2001).
2020: Call Of Duty XYZ, Doom Eternal, Half Life Alyx
The jump from 1980 to 2000 is a quantum leap. 2000 to 2020 is incremental. If you did 2004 (Half Life 2, Battlefield) to 2020, then the improvement is barely noticeable. Ok so textured and shadows have gotten better. Gameplay is no more large scale or large number (look at Tribes 2).
And some new games are obviously WORSE than their predecessors. Look at the new Halo game, etc. It reminds me of how in the Roman Empire they eventually forgot how to do free standing sculptures and has to just make reliefs.
(http://www.autoadmit.com/thread.php?thread_id=4925539&forum_id=2#43144207) |
Date: September 20th, 2021 8:46 AM Author: Red soul-stirring foreskin
The leap to 3D was a one-and-done deal. There isn't another dimension to make use of.
It's only recently that computing power itself has started to stagnate.
At the same time, there's stuff like the water in Half-Life 2 in 2004, like shouldn't it be easier to do something like that now than it was then? But you encounter tons of high-end games with shitty looking water. And then there's gameplay/game design. I pick games up now and I'm like "wow this sucks," or those they just feel like they haven't thought of anything new since the PS1 era.
(http://www.autoadmit.com/thread.php?thread_id=4925539&forum_id=2#43145189) |
Date: September 20th, 2021 8:49 AM Author: Galvanic Box Office Potus
The leap to the Dreamcast was the biggest graphical leap I’ve ever seen. Since then it’s only been incremental stuff, “ray tracing,” etc
The degree of Graphical improvements basically peaked with the Dreamcast
(http://www.autoadmit.com/thread.php?thread_id=4925539&forum_id=2#43145197) |
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