Forgotten scum platformers from the 90s: Oddworld, Earthworm Jim, Toejam & Earl,
| yapping selfie site | 05/20/25 | | Multi-colored flushed center boiling water | 05/20/25 | | yapping selfie site | 05/20/25 | | Slippery point | 05/20/25 | | yapping selfie site | 05/20/25 | | ethereal connection | 10/24/25 | | soggy coffee pot | 05/20/25 | | yapping selfie site | 05/20/25 | | bonkers glittery sanctuary love of her life | 05/20/25 | | yapping selfie site | 05/20/25 | | ethereal connection | 10/23/25 | | Chocolate Multi-billionaire Codepig | 05/21/25 | | goy orbison | 10/23/25 | | ethereal connection | 10/23/25 | | i gave my cousin head | 10/23/25 | | ethereal connection | 10/24/25 | | Junko Enoshima | 10/23/25 | | Ass Sunstein | 10/23/25 | | ethereal connection | 10/24/25 | | SneakersSO | 10/25/25 | | SneakersSO | 10/25/25 | | Ass Sunstein | 10/25/25 | | SneakersSO | 10/25/25 | | ethereal connection | 10/25/25 | | SneakersSO | 10/25/25 | | ethereal connection | 10/25/25 | | goy orbison | 10/25/25 | | ethereal connection | 10/25/25 |
Poast new message in this thread
Date: May 21st, 2025 7:00 PM Author: Chocolate Multi-billionaire Codepig
Kirby on Gameboy always struck me as scumbag. Same with Game Gear’s Shinobi. The later is probably more “forgotten” though.
(http://www.autoadmit.com/thread.php?thread_id=5728146&forum_id=2,#48952001)
|
Date: October 25th, 2025 8:38 PM Author: SneakersSO
Adventure Island / Wonder Boy (NES / Master System, 1986–1992)
Chuck Rock (Amiga / Genesis / SNES, 1991)
Joe & Mac (Caveman Ninja) (Arcade / SNES / Genesis, 1991)
Bonk’s Adventure / BC Kid / PC Genjin (TurboGrafx-16, 1989–1993)
The Flintstones series (NES / SNES, 1991–1994)
Prehistorik / Prehistorik 2 (PC / Amiga, 1991–1993)
Big Nose the Caveman (NES, 1991)
Caveman Ugh-Lympics (PC / NES, 1988)
Trog! (Arcade / NES, 1990)
B.C.’s Quest for Tires (ColecoVision / C64, 1983)
🪓 How Caveman Platformers Are Inexorably Tied to the Scumbag Clique
Caveman platformers are the Scumbag psyche digitized—primitive, appetitive, circular.
They center on consumption and impulse, not achievement: eat, hit, fuck, repeat.
The player enacts the Scumbag loop; momentary satisfaction with no accumulation or learning.
Each game celebrates bodily immediacy: hunger, muscle, libido, idiocy.
Progress is an illusion; the Stone Age persists, just as the Scumbag never ascends class or spirit.
Their humor lies in degradation, their color in futility—a world of meat and noise where thought is extinction.
These games embody the eternal present, a world without language, memory, or transcendence. the Scumbag’s digital cave, flickering with the same stone-age glow of beer signs and CRTs.
(http://www.autoadmit.com/thread.php?thread_id=5728146&forum_id=2,#49374874) |
|
|