Forgotten scum platformers from the 90s: Oddworld, Earthworm Jim, Toejam & Earl,
| Vibrant hissy fit patrolman | 05/20/25 | | Cowardly theater immigrant | 05/20/25 | | Vibrant hissy fit patrolman | 05/20/25 | | scarlet beady-eyed gas station kitty cat | 05/20/25 | | Vibrant hissy fit patrolman | 05/20/25 | | ethereal connection | 10/24/25 | | Mauve Beta Trailer Park | 05/20/25 | | Vibrant hissy fit patrolman | 05/20/25 | | Fighting University | 05/20/25 | | Vibrant hissy fit patrolman | 05/20/25 | | ethereal connection | 10/23/25 | | Aggressive Point | 05/21/25 | | goy orbison | 10/23/25 | | ethereal connection | 10/23/25 | | i gave my cousin head | 10/23/25 | | ethereal connection | 10/24/25 | | Junko Enoshima | 10/23/25 | | Ass Sunstein | 10/23/25 | | ethereal connection | 10/24/25 | | SneakersSO | 10/25/25 | | SneakersSO | 10/25/25 | | Ass Sunstein | 10/25/25 | | SneakersSO | 10/25/25 | | ethereal connection | 10/25/25 | | SneakersSO | 10/25/25 | | ethereal connection | 10/25/25 | | goy orbison | 10/25/25 | | ethereal connection | 10/25/25 |
Poast new message in this thread
Date: May 21st, 2025 7:00 PM Author: Aggressive Point
Kirby on Gameboy always struck me as scumbag. Same with Game Gear’s Shinobi. The later is probably more “forgotten” though.
(http://www.autoadmit.com/thread.php?thread_id=5728146&forum_id=2],#48952001)
|
Date: October 25th, 2025 8:38 PM Author: SneakersSO
Adventure Island / Wonder Boy (NES / Master System, 1986–1992)
Chuck Rock (Amiga / Genesis / SNES, 1991)
Joe & Mac (Caveman Ninja) (Arcade / SNES / Genesis, 1991)
Bonk’s Adventure / BC Kid / PC Genjin (TurboGrafx-16, 1989–1993)
The Flintstones series (NES / SNES, 1991–1994)
Prehistorik / Prehistorik 2 (PC / Amiga, 1991–1993)
Big Nose the Caveman (NES, 1991)
Caveman Ugh-Lympics (PC / NES, 1988)
Trog! (Arcade / NES, 1990)
B.C.’s Quest for Tires (ColecoVision / C64, 1983)
🪓 How Caveman Platformers Are Inexorably Tied to the Scumbag Clique
Caveman platformers are the Scumbag psyche digitized—primitive, appetitive, circular.
They center on consumption and impulse, not achievement: eat, hit, fuck, repeat.
The player enacts the Scumbag loop; momentary satisfaction with no accumulation or learning.
Each game celebrates bodily immediacy: hunger, muscle, libido, idiocy.
Progress is an illusion; the Stone Age persists, just as the Scumbag never ascends class or spirit.
Their humor lies in degradation, their color in futility—a world of meat and noise where thought is extinction.
These games embody the eternal present, a world without language, memory, or transcendence. the Scumbag’s digital cave, flickering with the same stone-age glow of beer signs and CRTs.
(http://www.autoadmit.com/thread.php?thread_id=5728146&forum_id=2],#49374874) |
|
|