Someone made a full blown COD game with one prompt via Claude (link)
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Poast new message in this thread
Date: July 27th, 2026 5:53 PM
Author: .;:..;:.;.:.;.,,,..,.:,.;....;,;;;..;,..,,.,,....,
https://x.com/mattshumer_/status/2081054356405731740?s=61
(http://www.autoadmit.com/thread.php?thread_id=5886774&forum_id=2ГѓЖ’#50027841) |
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Date: July 27th, 2026 7:52 PM
Author: .;:..;:.;.:.;.,,,..,.:,.;....;,;;;..;,..,,.,,....,
Oh?
https://x.com/i/status/2081423788139221501
(http://www.autoadmit.com/thread.php?thread_id=5886774&forum_id=2ГѓЖ’#50028106) |
Date: July 27th, 2026 6:25 PM Author: gaetan dugas
i love ai but this is really bad
still impressive
this is about the same level of audio ive been able to produce w ai myself
no clue how they get the graphics and stuff though, cant do it on my own
(http://www.autoadmit.com/thread.php?thread_id=5886774&forum_id=2ГѓЖ’#50027901) |
Date: July 27th, 2026 6:28 PM Author: Darnell
the prompt https://github.com/mshumer/Claude-of-Duty/blob/main/prompt.md
I want you to build a first-person shooter at the level of the most recent Call of Duty games. It should be utterly perfect, visually beautiful, with every single thing done at AAA quality—from textures to physics to anything you could think of.
Fan out sub-agents and have sub-agents tackle each one individually so that the game is utterly perfect. You should /loop on each item and have a separate sub-agent check it visually to ensure it looks triple A. That separate sub-agent should be a really harsh critic, and if it doesn't look triple A, it should keep going.
Don't stop until each sub-agent is utterly wowed with the quality when compared with the actual Call of Duty game. It should literally compare them side by side blind and say which one looks better. Do this in ThreeJS. /loop until it's utterly perfect. Fan out sub-agents and ultracode.
(http://www.autoadmit.com/thread.php?thread_id=5886774&forum_id=2ГѓЖ’#50027905) |
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