Date: January 14th, 2025 9:53 PM Author: Manually Patching Allaire (No Future)
Applying Elizabeth Freeman’s concept of chrononormativity to play, this article examines time in high-stakes, professional play as a normative structure against which to recognize a set of queer temporalities. Instead of twitch reflexes, frame-perfect timing and rapid decision-making, queer play temporalities unwind linearity by backtracking, rewinding, resetting, mulling over and accepting frame-imperfect play. The article discusses Life is Strange as an illustration of both queer content and queered time in games.