Very few fully 3D video games don't force you to constantly control the camera
| cowgod | 05/11/25 | | cowgod | 05/17/25 | | .,.,...,..,.,.,:,,:,.,.,:::,....,:,..,:.:.,:.::, | 05/17/25 | | Cornel West | 05/17/25 | | cowgod | 05/17/25 |
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Date: May 11th, 2025 5:59 PM Author: cowgod ( )
MGS1-MGS2 are quite rare in this regard. It's an exquisite feat of Engineering to always put the camera where it should be.
FFX and Xenosaga also but these aren't very demanding.
Survival Horror Titles and other games with tank controls have a fixed camera system, but the control is Ruinous
(http://www.autoadmit.com/thread.php?thread_id=5723767&forum_id=2#48922158) |
Date: May 17th, 2025 9:50 AM Author: cowgod ( )
There is something to be said for this imo.
Westerners get used to FPSs and it's normal for them.
People who aren't entrenched gamers, such as Women, usually hate having to control the "camera" constantly.
However, at the end of the day, very few 3D games lack the "camera." Kojima had to shrewdly devise the angles for every single section of MGS1-3. Fans hated it in 3 and wanted it to be like Western-developed games. Kojima eventually caved in the Subsistence re-released.
(http://www.autoadmit.com/thread.php?thread_id=5723767&forum_id=2#48938891) |
Date: May 17th, 2025 11:14 AM
Author: .,.,...,..,.,.,:,,:,.,.,:::,....,:,..,:.:.,:.::,
you are talking about crappy third person video games? FPS solved this decades ago. Just like you control your eyeballs and neck in real life.
(http://www.autoadmit.com/thread.php?thread_id=5723767&forum_id=2#48939092) |
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