Rate this passage from a review of a game my friend wrote
| bronze pervert | 11/23/24 | | bronze pervert | 11/23/24 | | bronze pervert | 11/23/24 | | bronze pervert | 11/23/24 | | bronze pervert | 11/23/24 | | bronze pervert | 12/06/24 | | bronze pervert | 01/14/25 | | https://imgur.com/a/o2g8xYK | 10/24/25 |
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Date: November 23rd, 2024 11:16 AM Author: bronze pervert
The author uses the an AI-simulation to create a rift between the PC's perception, which consists of a recreation of the morning ritual of one of the designers, and the engineers/designers who judge the AI's performance from outside, in the real world.
During the game, the player shifts somewhere between these levels of perception and knowledge. From being confronted with a domestic breakfast situation, I quickly latched on to the simulation context through cues from the game. My knowledge becomes greater than that of my PC. The commands I give still need to be approriate in the PC's perceived reality however. This produces an alienating feeling of both inhabiting the PC and hovering above it. When the simulation-protocols are partially lifted during the endgame, this alienation is enhanced by an even greater disconnect between PC-perception and valid commands.
(http://www.autoadmit.com/thread.php?thread_id=5639025&forum_id=2#48372214) |
Date: November 23rd, 2024 1:45 PM Author: bronze pervert
I finished playing this game on parchment, which caused problems with the status bar (which adds a lot of information). Also on parchment, I had a bug where an essential item (dog food) disappeared, rendering the game unwinnable. The bug did not appear again when I played through the second time, some months later.
It can be a little hard at times to figure out what is going on, but that is part of the appeal of the game. The game gets progressively more intense, with the later game being especially intense. Plenty of surprises occur as the game progresses
This game has been ranked in the Top 50 **** of all time, and it deserves its place.
(http://www.autoadmit.com/thread.php?thread_id=5639025&forum_id=2#48372553) |
Date: November 23rd, 2024 1:47 PM Author: bronze pervert
Well, okay, the scope of the game isn't gigantic, as in someone with a walkthrough in front of them could shotgun through it at a quick clip, but some of the puzzles might require some good old-fashioned trial and error, while others are time-dependent and others happen in the midst of tension-wrought scenes. That's right, no resting on your haunches for you. This is a piece of interactive fiction that'll force you to think on the fly, think in terms you may not be familiar with, and do a whole lot of thinking in general. Truly, a worthy top contender of this year's competition.
(http://www.autoadmit.com/thread.php?thread_id=5639025&forum_id=2#48372560) |
Date: November 23rd, 2024 1:48 PM Author: bronze pervert
This was a lot of fun, once the repetition stopped. I liked how the final puzzle let you put your knowledge of how the ship "really worked" to use.
Also, looking through the source code showed an astonishing amount of depth (and some stuff that was apparently inaccessible). For example, did you try...
Typing Linux commands (cd, ls, man)?
Eating the robots?
Opening the bathroom sink while a technician is onboard? While Janet and David are onboard?
Stuffing a robot into the fridge?
Opening the cargo bay while someone was in there?
Scratching your back while a ship is docked?
Brushing your teeth while a ship is docked?
(http://www.autoadmit.com/thread.php?thread_id=5639025&forum_id=2#48372568) |
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