N64 had no good games made by Amercians. Just Japanese and British
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Date: April 6th, 2026 1:12 PM Author: Woah Cr friend!
What were American game developers doing in the 90s?
The Legend of Zelda: Ocarina of Time, 1998, Japan.
Super Mario 64, 1996, Japan.
GoldenEye 007, 1997, United Kingdom.
The Legend of Zelda: Majora's Mask, 2000, Japan.
Banjo-Kazooie, 1998, United Kingdom.
Perfect Dark, 2000, United Kingdom.
Mario Kart 64, 1996, Japan.
Star Fox 64, 1997, Japan.
Super Smash Bros., 1999, Japan.
Paper Mario, 2000, Japan.
Banjo-Tooie, 2000, United Kingdom.
F-Zero X, 1998, Japan.
Diddy Kong Racing, 1997, United Kingdom.
Wave Race 64, 1996, Japan.
Pokemon Snap, 1999, Japan.
Mario Tennis, 2000, Japan.
Sin and Punishment, 2000, Japan.
Star Wars: Rogue Squadron, 1998, Germany/United States.
WWF No Mercy, 2000, Japan.
Pilotwings 64, 1996, Japan/United States.
(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2#49797839) |
Date: April 6th, 2026 1:16 PM Author: Woah Cr friend!
Space Station Sillicon Valley
Body Harvest
Both British
What was the best American game? NFL Blitz?an Arcade port
(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2#49797847) |
Date: April 6th, 2026 1:25 PM Author: Woah Cr friend!
Similar for PS1. Is American gaming just flame?
Metal Gear Solid, 1998, Japan.
Final Fantasy VII, 1997, Japan.
Castlevania: Symphony of the Night, 1997, Japan.
Resident Evil 2, 1998, Japan.
Tekken 3, 1997, Japan.
Silent Hill, 1999, Japan.
Gran Turismo 2, 1999, Japan.
Tony Hawk's Pro Skater 2, 2000, United States.
Final Fantasy IX, 2000, Japan.
Vagrant Story, 2000, Japan.
Chrono Cross, 1999, Japan.
Ape Escape, 1999, Japan.
Crash Bandicoot 2: Cortex Strikes Back, 1997, United States.
R4: Ridge Racer Type 4, 1998, Japan.
Crash Team Racing, 1999, United States.
Suikoden II, 1998, Japan.
PaRappa the Rapper, 1996, Japan.
Resident Evil, 1996, Japan.
Wipeout XL, 1996, United Kingdom.
Spyro the Dragon, 1998, United States.
These crash and spyro games are bad imo. One could only like those if they were poor growing up and never played mario
(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2#49797861) |
Date: April 6th, 2026 1:32 PM Author: Woah Cr friend!
"American developers were not sitting around doing nothing. A huge chunk of US strength in the 1990s was on PC. The ESA's 1999 and 2001 industry reports say the PC game business surged in the early 1990s because of CD-ROMs, cheaper multimedia PCs, and 3D graphics cards. The Computer History Museum notes that Quake helped drive 1990s PC 3D hardware. So while Japan was crushing it on console action, RPGs, racers, and platformers, American studios were making a lot of the era's defining PC stuff: id with Doom and Quake, Blizzard with Warcraft, Diablo, and StarCraft, Maxis with SimCity, Westwood with Command and Conquer, and Looking Glass with Thief.
So the US output only looks poor if you judge the 1990s through PS1 and N64 canon alone. Those machines naturally overweight Japanese strengths: Nintendo first party, Squaresoft, Konami, Capcom, Namco, Polyphony, and so on. Japan had an enormous console-centered industry in that era, and Japanese games had an overwhelming global presence through the 1980s and 1990s.
Put differently: if you asked for "top 20 1990s PC games," the American share would jump a lot. If you ask for "top 20 PS1 and N64 games," you are looking at the exact slice of the decade where Japan was strongest and where N64 business choices especially pushed many Western studios away."
AI cope
(http://www.autoadmit.com/thread.php?thread_id=5854163&forum_id=2#49797886) |
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