elden ring Ruined Gaming for me imho
| comical theater stage jew | 05/30/25 | | Startled Cerebral Water Buffalo | 05/30/25 | | comical theater stage jew | 05/30/25 | | Primrose station | 05/30/25 | | Startled Cerebral Water Buffalo | 05/30/25 | | Hot indian lodge ceo | 06/01/25 | | grizzly territorial giraffe chapel | 05/30/25 | | Flushed Toilet Seat | 06/02/25 | | Splenetic parlour voyeur | 05/30/25 | | grizzly territorial giraffe chapel | 05/30/25 | | comical theater stage jew | 05/30/25 | | Splenetic parlour voyeur | 05/30/25 | | 180 lodge blood rage | 05/30/25 | | Hyperventilating aromatic university | 05/30/25 | | Ivory indecent hospital | 05/30/25 | | Hot indian lodge ceo | 06/01/25 | | Navy Mediation Son Of Senegal | 06/02/25 | | Thriller Masturbator Digit Ratio | 05/30/25 | | comical theater stage jew | 05/30/25 | | Splenetic parlour voyeur | 05/30/25 | | comical theater stage jew | 05/30/25 | | Hot indian lodge ceo | 06/01/25 | | Onyx boyish mad-dog skullcap | 06/01/25 | | comical theater stage jew | 06/02/25 | | Hot indian lodge ceo | 06/02/25 | | comical theater stage jew | 06/02/25 | | Hot indian lodge ceo | 06/02/25 | | Onyx boyish mad-dog skullcap | 06/02/25 | | comical theater stage jew | 06/02/25 |
Poast new message in this thread
 |
Date: June 2nd, 2025 5:32 PM Author: comical theater stage jew
- there are no difficulty sliders, the game is balanced around how much you want to take advantage of the various crutches it offers. this means you don't run into the game essentially breaking once you reach a certain level (whether its due to becoming too easy or a sudden difficulty spike) as the devs can more carefully balance each area/encounter knowing it's one-size-fits-all (numberswise at least)
- the open world genuinely sucks you in and makes you want to explore. it's beautiful, the player is frequently rewarded with some kooky encounter or powerful item a bit off the beaten path, and generally speaking the game has a good amount of variety. yeah there's still a bit too much copypasta in that some minor encounters are repeated too often, but these are the exception, not the rule. for the most part every area feels incredibly unique, and it's sort of revolutionary in that it feels like the first fantasy game to really envelop the player in an open world
- related to above, there's no "DOTHISTHINGLOOKHEREANEXCLAMATIONPOINTFOLLOWTHEOBJECTIVE" clutter/bullshit you get with most AAA open-world games
the main downsides are that some of the systems in the game are a too obfuscated for new players, there's a bit of a learning curve (and tribal knowledge when it comes to stuff like "caster-based builds are easier"), the engine optimization is absolute garbage, and if you do get sucked and end up exploring quite a bit in it's really fucking long (I think I clocked something like 90 hours on my playthrough)
(http://www.autoadmit.com/thread.php?thread_id=5731364&forum_id=2Elisa#48981590) |
|
|