Western game developers are retarded and suck at making games atm
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Date: May 12th, 2024 12:50 PM Author: Cerebral Olive Parlor
Like Jap developers kind of went through the same thing with PS3 and couldn't really figure it out because the Engineering involved was too intense.
Imo the Xbox Scum Renaissance of 2005-2012 was enabled by bringing a lot of PC games to consoles. PC devs typically had TONS of Engineering cred. But at some point being brought into the Console-verse caused them to lose their soul and become retarded. Bethesda in 2000 was probably like 20 serious af Engineers, a few artists, and Todd. Now it's probably 300 retards just doing whatever and Todd can't keep them in line because he's like 5'4.
Imo PC Devs, especially around the turn of the century, are/were just a different animal. They're just groups of Engineers, passionate about Engineering, and video gaming is how they express that passion. Larian still embodies this imo. But the Corporate Culture is totally different at Western Console Devs which are largely retarded, just like their customers. It's less about Engineering and more about being retarded, taking a long time to do shit, and wasting large amounts of money. Spider Man 2 should not have cost $300,000,000k ffs. And then the big scary "publisher" with its suit men gets involved and gets maf, I mean ffs they created the mess to begin with. Yeah sure, "publishers" and "capitalism" and "publicly traded companies" are soooooo strict with their deadlines (or so redditors say), when really they get like 7 years to make Games and the deadlines aren't tight at all. But yeah they get pissed when they pay westerners to Do Nothing when they're supposed to be WFH.
(http://www.autoadmit.com/thread.php?thread_id=5527813&forum_id=2#47655666) |
Date: May 13th, 2024 1:15 AM Author: spectacular jet orchestra pit
This is just the result of the push to make the industry "inclusive." You are comparing the results of teams heavily constituted from zoomer women and minorities with the output of white and azn gen X nerds.
https://rpghq.org/forums/viewtopic.php?t=318-chronicling-the-inability-of-gamedevs-to-make-video-games
by gerey » March 10th, 2023, 21:50
I've said it a few times - if you ever wonder why modern games suck, just take a look at a picture of the development team.
Gotham Knights is a perfect example of this. It somehow manages to look and play worse than Arkham Knight, a game that came out 8 years ago, and the development team looks just like you'd expect them to.
Image
It's no coincidence that modern games take 5+ years to make, require development teams numbering in the hundreds, and still somehow manage to release half-finished, buggy and lacking in the complexity and ambition of games from 30 years ago - and this despite a wealth of institutional experience to fall back on, mature engines and development tools, middleware and plenty of examples of what works and what doesn't. Making a game today is easier than ever, and yet less good games are being released nowadays than at any previous point in history.
Developers in the 90s had none of those advantages - they were largely required to code their own engines and tools from scratch, while simultaneously developing the game itself.
Just look at Ubisoft or 343. Perfect microcosm of the modern gamedev - massively bloated companies stuffed to the brim with women, dangerhairs, faggots, troons and minorities - needing development teams numbering 200+ employees and budgets rivaling Hollywood blockbusters, and still being unable to release a finished product after half a decade of development.
343, same demographic breakdown, same issues. They were handed over one of the biggest gaming franchises to have ever existed and have proceeded to so thoroughly fuck it up that Halo is basically dead. Infinite is such a shitshow that almost two years after release they still haven't fixed game-breaking bugs, and likely never will.
Same issues crop up with EA, Activision, Blizzard - basically every AAA developer/publisher is seemingly incapable of making a functional product.
I'm old enough to remember EA games from the mid-00s. None of those games were particularly inspiring, but the EA brand at least stood for a competent product that would run and play well (at least on consoles).
We can see a similar trend all across the industry. Fedora Master put it best when he said that modern game developers have forgotten how to build the pyramids. And it's not just games, it's everything. From movies, to books, comics, cars, airplanes, even critical infrastructure. The less (non-liberal) white men are included in a project, the shitter it will be - this is an objective truth.
(http://www.autoadmit.com/thread.php?thread_id=5527813&forum_id=2#47657090) |
Date: May 13th, 2024 6:36 PM Author: Cerebral Olive Parlor
We can just use Gaming/Consoles/The Gaming Business as a springboard to talk about basically anything imo
Engineering
liberal arts
Business
Woke-ness/Women Ruining the world
Cliques
Gens (Console and human demographics)
(http://www.autoadmit.com/thread.php?thread_id=5527813&forum_id=2#47658952) |
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