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Cowgod, did non-first party developers even "try" when making Genesis games?

Take Capcom for example. It made near arcade ports of a lot ...
Honey-headed hateful shrine
  05/18/22
Ghouls n Ghosts on Genesis was an arcade port. The SNES game...
big indian lodge new version
  05/18/22
assembly language is so difficult imo
fluffy chest-beating sanctuary people who are hurt
  05/23/22
I saw some obscure thing somewhere that said that they actua...
big indian lodge new version
  05/23/22
, champ
big indian lodge new version
  05/19/22
...
big indian lodge new version
  05/23/22
...
cowgod
  12/30/25
your thoughts? I think I wrote this OP
michael doodikoff
  12/30/25
Im the first response. Btw Treasure did an incredible job wi...
cowgod
  12/30/25


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Date: May 18th, 2022 8:40 AM
Author: Honey-headed hateful shrine

Take Capcom for example. It made near arcade ports of a lot of its games on the SNES (Final Fight, Street Fighter II, Ghouls and Ghosts, etc). But a lot of the Genesis versions of these same games seemed like shitty afterthoughts. Was it the three button controller, one audio channel? Why did these third party Genesis devs mail it in a lot when developing multi-system games like this?

(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#44531530)



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Date: May 18th, 2022 9:53 AM
Author: big indian lodge new version

Ghouls n Ghosts on Genesis was an arcade port. The SNES game was a separate game. The former is much fucking harder btw.

Street Fighter 2 on Genesis actually sounds like the arcade and has the intro from the arcade.

Contra Hard Corps is an underrated sleeper classic

Mortal Kombat sounds Scummier and looks drabber on Genesis which is 180 imo

Castlevania Bloodlines is unequivocally a better game than IV.

Final Fight was completely outdone by Streets of Rage, which has a great soundtrack btw

Western devs thrived on the Genesis in general. I can’t think of a single good western game on SNES off the top of my head that wasnt better on the Genesis. Aladdin, Earthworm Jim, and sports games were all better on Genesis imho

A lot of 16 bit games werent really ports the way we think of them today btw. They couldn’t just Engineer them in C++, they had to use assembly language. So games were Engineered practically from scratch on each Console. Discuss

(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#44531765)



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Date: May 23rd, 2022 1:40 PM
Author: fluffy chest-beating sanctuary people who are hurt

assembly language is so difficult imo

(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#44559237)



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Date: May 23rd, 2022 4:11 PM
Author: big indian lodge new version

I saw some obscure thing somewhere that said that they actually didn’t use assembly language per se and had some kind of compiler. At least on SNES. Honestly who tf knows.

(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#44560093)



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Date: May 19th, 2022 3:29 PM
Author: big indian lodge new version

, champ

(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#44539585)



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Date: May 23rd, 2022 1:39 PM
Author: big indian lodge new version



(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#44559227)



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Date: December 30th, 2025 9:05 AM
Author: cowgod



(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#49549448)



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Date: December 30th, 2025 9:16 AM
Author: michael doodikoff

your thoughts? I think I wrote this OP

(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#49549472)



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Date: December 30th, 2025 10:02 AM
Author: cowgod

Im the first response. Btw Treasure did an incredible job with Genesis with Alien Soldier & Gunstar Heroes

(http://www.autoadmit.com/thread.php?thread_id=5111654&forum_id=2.#49549541)